Here’s the thing. Last week I wanted to build a simple particle firework effect – the kind where you click the screen and hundreds of colorful particles explode, fall, and fade away. I’d written something similar with Canvas 2D before, so I knew the drill.

Source: [Dev.to](https://dev.to/no_momo/when-i-used-ai-to-write-an-html-game-but-was-forced-to-learn-webgpu-compute-shaders-1g0f)

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