Introduction Mipmaps are usually introduced as smaller copies of a texture. That is correct, but it does not explain why a no-mipmap screenshot looks sharp while motion shimmers, why foliage disappears, why normal-mapped highlights flash, or why an atlas bleeds only in lower levels. A more usef...
Source: [Dev.to](https://dev.to/gamedevtoollab/unity-mipmaps-beyond-smaller-textures-temporal-stability-streaming-and-semantic-mips-38ck)