TL;DR ABR "flapping" is when your player hops between quality levels every few seconds on a jittery network, and each hop is a visible lurch. We'll detect it from LEVEL_SWITCHED events, then fix it in layers: widen the bandwidth-estimator memory, make upswitches earn their place, and cap the swi...

Source: [Dev.to](https://dev.to/masonwritescode/stop-hlsjs-from-flapping-between-quality-levels-on-cellular-with-abrswitchinterval-2ch)

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