When you write a FiveM script that needs every player to agree on something (a car is locked, a player is on duty, the weather is rainy), there are two common tools: network events and state bags. Both work, but they solve different problems. Picking the wrong one is why some scripts show a car...

Source: [Dev.to](https://dev.to/xfivem_shop/state-bags-vs-events-in-fivem-syncing-vehicle-and-player-state-the-simple-way-hip)

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