During the ~48hrs that I had access to Fable 5, I decided to have fun with the Xash3D-FWGS engine for Half-Life 1, starting with a "level streaming" system (pre-load the whole campaign, its only ~500MB anyay). After that was working, I succumbed to the call of feature creep and added a projected...

Source: [Hacker News](https://github.com/bishopdynamics/Continuum)

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