“Myst” sold over 6 million copies in the ’90s. Its latest sequel couldn’t shore up any funding, pointing to an existential crisis among double-A games.
Source: [Wired](https://www.wired.com/story/no-one-can-afford-to-make-myst-games-anymore/)
Developing story — details emerging. Check the source link for the latest updates.
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We built Aster to support our polyglot monorepo 'firstlanding'. At ArchAstro, we use Elixir, Python, TypeScript, Go, and Rust. I wanted something that just orchestrates those tools without Bazel-level complexity.
1 points, 0 comments on Hacker News
1 points, 0 comments on Hacker News
Looking to roll out AI tools to my corporate team of around 100 employees. We have some engineers, but most are non-technical people (ops, finance, marketing, and site-level managers). What I want to avoid: - everyone pasting company data into random consumer AI tools with zero visibility or co...