Every glassmorphism snippet I've seen is backdrop-filter: blur() plus a white overlay. That's a blurred rectangle. Real glass bends what's behind it, hardest at the edge — and that part is missing everywhere.

Source: [Dev.to](https://dev.to/stormaref/most-glassmorphism-is-blur-a-white-overlay-i-extracted-the-actual-refraction-into-a-claude-code-19b4)

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