Every developer eventually faces a difficult choice: Build another to-do app. Or create an absurdly over-engineered game with eight interconnected worlds, giant numbers, prestige systems, and enough gears to make a Victorian engineer cry tears of joy. Naturally, I chose chaos.

Source: [Dev.to](https://dev.to/shaanalpha/-i-spent-months-building-a-pixel-art-universe-called-cog-cosmos-h8f)

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