I’m currently developing a custom 2D game engine called Giantus Framework, written in TypeScript. The goal of this project is to build a lightweight, modular, and extensible engine from scratch, focusing on understanding how real game engines work under the hood. It includes core systems such a...
Source: [Dev.to](https://dev.to/eiturhan/i-built-my-own-2d-game-engine-from-scratch-using-typescript-41d2)