Following up on my last post about iCourt — this time I want to walk through Pyramid, the flagship game on the same platform, and the real-time synchronization problem that made it the hardest of the four to get right. The mechanic Players join a live round with a stake in a free, non-purchasabl...
Source: [Dev.to](https://dev.to/jacob_miller_6a433a011a83/i-built-a-live-multiplayer-game-where-a-shared-multiplier-grows-until-it-collapses-heres-the-1a78)