Introduction Turn-based multiplayer games are a sweet spot for learning + prototyping: simple enough to implement quickly, but real enough to teach networking, game state, and API design. I wrote a lightweight server and framework that provides exactly that: a lightweight server + uniform API so...

Source: [Dev.to](https://dev.to/tio-fabi/how-to-implement-networked-multiplayer-games-in-python-using-an-open-source-framework-3ekc)

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