For over a decade, building a video editing SaaS came with a massive hidden tax: cloud infrastructure costs. Every time a user applied a cinematic color grade, cropped a 4K frame, or stitched clips together, those raw bytes had to travel across the network, hit an expensive GPU-backed server clu...
Source: [Dev.to](https://dev.to/programmingcentral/ditch-the-cloud-building-a-real-time-in-browser-video-editor-with-webcodecs-webgpu-and-canvas-9j6)