If you're building an app that generates the same character across many scenes, you've probably hit the wall already: seeds drift, LoRA training is heavy and slow, and "same character, new pose" prompting quietly changes the face. The approach that actually holds up in production is a 2-stage pi...

Source: [Dev.to](https://dev.to/ownstackhq/character-consistency-isnt-a-seed-trick-a-2-stage-image-pipeline-that-actually-locks-the-face-p76)

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