Small dungeon-crawler prototypes often grow sideways. We add rooms, enemies, loot, and UI before proving that one short run is understandable and worth repeating. Before adding content, I like to reduce the prototype to six gates.

Source: [Dev.to](https://dev.to/alokranjanguru1/before-you-add-more-rooms-a-six-gate-playable-loop-check-for-small-rpg-prototypes-4a7d)

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