When targeting modern iOS and Android devices in Unity, ASTC is often the first texture format people reach for. It supports RGB and RGBA, offers block sizes from 4x4 through 12x12, and gives you a practical way to trade image quality for memory and bandwidth. But "use ASTC" is not a complete p...

Source: [Dev.to](https://dev.to/gamedevtoollab/astc-isnt-automatically-the-right-answer-mobile-texture-formats-for-unity-on-ios-and-android-4m5g)

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