If you treat 2048 like a reflex game, you will lose to the spawn randomness. If you treat it like a tiny deterministic system, the board starts to telegraph what it wants you to do. This article walks through that framing: how the four-by-four grid, the spawn rules, and the merge arithmetic act...

Source: [Dev.to](https://dev.to/lizely/2048-board-as-a-state-machine-engineering-the-tile-grid-that-decides-your-next-move-581i)

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